Peter Vandervoodle

Rebel Tech Expert

Description:

Peter Vandervoodle

Pete Vandervoodle has flown from once side of the galaxy to the other,
and the only thing he knows is that everybody needs a plumber once
in a while. Pete cut his teeth in deep space search and rescue,
boarding half-scuttled freighters and getting them limping back to
port safely. Pete never had much use for anybody else running his
life. That’s why he lived in fucking deep space. But when the empire
took over his independent home starbase and crushed all protests, Pete
took it to the streets and starting using his mechanical expertise to
fight back against The Man. He was eventually recruited from the
local resistance to the Rebel Alliance, where his real adventures
began…

Move: 10/12
-——————————————————-

  • Dexterity 3D
    • Blaster (pistol) 8D specialized (costs half to increase, can’t use other forms of blaster)
    • Dodge 7D
    • Vehicle Blasters 5D
  • Knowledge 3D
    • Intimidate 3D+1 (Black Sun bonus)
    • Willpower 5D+2
    • Tactics 3D (specialized squad)
    • Tactics 5D (other)
    • Beast Riding 4D
    • Alien Species 4D
    • Languges 4D
    • Law Enforcement (2D) (disadvantage)
    • Bureaucracy (5D) (2x disadvantage)
    • Business 4D
    • Value 4D
    • Survival 3D + 1D (survival gear, forest) = 4D
  • Mechanical 4D
    • Space Transport Piloting 7D
    • Communications 6D
    • Astrogation 6D+1
    • Walker Operation 5D
  • Perception 2D
    • Con 1D (disadvantage)
    • Gambling 1D (disadvantage)
    • Search 4D
    • Command 4D
    • Persaude 4D
    • Sneak 6D+2 (+1D forest camo) = 7D
  • Strength 2D
    • Melee Parry 6D
    • Stamina 3D
  • Technical 4D
    • Repair (Any other) 5D
    • Comp. Programming+Repair 7D+1 (Repair 7D+2)
    • Demolitions 4D+2
    • Demolitions (vehicle) 5D specialized
    • Droid Repair 5D+1
    • First Aid 6D+1
    • Security 6D
    • Space Transport Repair 6D
    • Craft 7D
      • Information
      • Comms/Sensors
      • Medical/Survival Gear
      • Mechanical Apparatuses
      • Protective Gear
      • Blasters
      • Surveillance/Security
      • Starships
      • (Add one more of these)

Actually 583/642 skill points used
Force point used

1x dark side point – detonated speeder bike assassinating sand person chief
1x dark side point – vented half of B-wing research base into space, killing rebels and imperials
1x dark side point – brought back from death

Advantages: Spacer (3), Gearhead (1)
Disadvantages:

  • Hatred of Authority (1) Difficult Willpower check to follow orders if not in own interest, or submit to authorities. -1D Law Enforcement, Bureaucracy.
  • Bad Liar (2) -1D Con, Bureaucracy, Gambling
  • Hunted (1) by an individual

7 years ago, Critch Critchelson and Pete Vandervoodle were fast friends. Shipmates on the DSV Antigone, they were veterans of two dozen deep space recoveries and arguably the best emergency repair team on the outer rim.

Being hunted by an army of assassin droids, have 1 month to get 1.6 million credits.


1525 credits

Helmet: DC20 sensors check to see in infrared vision
Blast Vest: +1D to physical
+1 energy

  • Cloak
  • Blaster Pistol 4D6+1
  • Heavy Blaster Pistol 5D
  • water bottles filled with water
  • scarf and goggles
  • datapad
  • Bane Malar’s datapad
  • 5 explosive charges
  • 2 medpacs

Rebel Alliance Captain

  • Resourceful: once per combat, take 2 actions without penalty. (From trooper)
  • Resilient: Once per combat, roll Willpower (DC 10) to ignore the effects of injury for 2 rounds. (Sergeant)
  • Specialist: Permanently increase Starfighter Piloting or a Technical skill by 1D. (lieutenant)
  • Rebel Operative – Twice per adventure, make a check at +2D in a skill that you haven’t trained. (lieutenant)
  • Crack Shot – Once per combat, after rolling a 6 on the wild die, you crit on a 4, 5 or 6 on the follow up die. Whenever you get a critical hit, make a DC 15 Stamina check: you can take an extra action.
  • Regroup: Once per adventure, roll Tactics (DC13) to reroll any roll
  • Micromanage: Once per adventure, roll Bureaucracy (DC13) to have an ally reroll any roll.

Advantages and Disadvantages (2)
--

Starship Manuevers

  • attack pattern delta
  • engine hit
  • reroute power
  • recharge shields
  • Snap Roll
  • Afterburn
  • Ackbar Slash

Bio:

Pete Vandervoodle has flown from once side of the galaxy to the other,
and the only thing he knows is that everybody needs a plumber once
in a while. Pete cut his teeth in deep space search and rescue,
boarding half-scuttled freighters and getting them limping back to
port safely. Pete never had much use for anybody else running his
life. That’s why he lived in fucking deep space. But when the empire
took over his independent home starbase and crushed all protests, Pete
took it to the streets and starting using his mechanical expertise to
fight back against The Man. He was eventually recruited from the
local resistance to the Rebel Alliance, where his real adventures
began…

Peter Vandervoodle

Rebel Scum GodeLeader