The Brawling: Teras Kasi skill is used only to execute Teras Kasi moves. (Or sometimes to have a Teras Kasi duel). They can each be used once per combat. A character starts with as many Techniques as their Strength Attribute, and gains another one for each 1D put into Teras Kasi after that.
First the character must make a normal Brawling Attack and successfully hit. Then the character must roll the listed DC for the Technique.
Bantha Kick – Easy: Damage + 1D
Krayt Punch – Easy: Bypass Opponent’s armor.
Headbutt – Easy: Headbutt someone when hands are tied, or in a grapple
Kippup – Easy: Stand up as a free action. Doesn’t require an attack.
Grapple – Moderate: Bypass the initial opposed Strength check to get someone in a hold. They can still make the check to escape.
Gundark Stunner – Moderate: Instantly stun someone
Disarm – Moderate: Disarm someone
Sweep – Moderate: Sweep someone to the ground. They must remain prone for the round.
Power Block – Moderate: Successful brawling parry deals Damage + 1D
Double Strike – Moderate: Deal a free, separate 3D damage attack
Throw – Moderate: Target is thrown suffering 3D or more damage
Dragonsnake Fist – Difficult: Instantly wound someone
Silent Strike – Difficult: Render unconscious or kill an unaware foe within arms’ reach.
Flying Bantha Kick – Difficult: Damage + 3D
Weapon Block – Successful Melee Parry deals Weapon Damage to opponent.
Nerve Punch – Very Difficult: Render an opponent’s limb unusable for 3D rounds. If the DC is beaten by 15+, opponent goes unconscious.