Advantages and Disadvantages

Advantages

Name: (Points) Effect

  • Actor: (1/2) +1 / +2 to Con, Bureaucracy, and +1D to Performance.
  • Acute Hearing: (1) +1D PER and Search when listening.
  • Acute Smell: (1) +1D to Tracking/Search when using smell.
  • Acute Vision: (2) +1D long range shots, +1D Search when using sight.
  • Athletic: (1/2) +1 / +2 to STR skills
  • Attractive: (2) +1D to Con, Persuasion, Bargain against opposite sex.
  • Bantha Whisperer: (1) +2D Animal Handling, Beast Riding.
  • Bounty Hunter: (4) +1D Investigation, Intimidation, Survival, Law Enforcement, Jetpack Operation, Powersuit Operation. Owns a bounty hunter license.
  • Contacts: (2) +1D to Streetwise. Choose 3 established contacts. One contact owes character a favor.
  • Coordinated: (3/4) +1 / +2 to all Weapon skills.
  • Copycat: (2) +1D Forgery, +2D Con (Disguise)
  • Deft Touch: (2) +1D Pickpocket, Security.
  • Deadeye: (2/3) +1 / +2 to damage with ranged weapons.
  • Dogfighter: (2) +1D to all Starship and Vehicle Gunnery
  • Deck Officer: (2) +1D Capital Ship Piloting, Gunnery and Shields.
  • Demolitionist: (1) +1D to Demolitions and Grenades.
  • Dual Identity: (2) Two sets of complete IDs. These are ‘real’ for all purposes.
  • Educated: (1/4) +1 / +1D to all Knowledge skills.
  • Engineer: (2) +1D Communications, Sensors, and Starship Shields
  • Explorer: (2) +1D Survival, Astrogation, Sensors
  • Fearless: (2) +1D Willpower, +2D Willpower when being intimidated.
  • Fringer: (1) +1D to Archaic Starship Piloting, Archaic Guns, Bows, Firearms and Beast Riding
  • Gearhead: (1/2) +1 / +2 to all repair skills. Gain an extra Crafting expertise if applicable.
  • Linguist: (1) +3D Languages.
  • Lithe: (2/3) +1 / +2 bonus to Dodge or Parry, Climb/Jump and Running.
  • Leadfoot: (2) +1D to all Operation skills
  • Lucky: (2) Reroll a 1 on the Wild Die once per adventure.
  • Martial Prowess: (1/2) +1 / +2 to Brawling and Melee Combat
  • Medic: (2) +1D First Aid, Scholar: Biology, Alien Species
  • Musician: (1) +2D to Performance.
  • Natural Leader: (3) +1D Tactics, Command, Bureaucracy
  • Navigator: (1) Easy Perception roll to find direction. +1D Astrogation
  • Obscure Knowledge: (1) +3D in a Scholar specialization
  • Outlaw Tech: (2) +1D to two Repair skills, Crafting, and Droid Programming or Droid Repair
  • Perceptive: (2) +1D to Investigation, Perception checks and Search
  • Powerful Presence: (2) +1D to Intimidation, and Command or Bureaucracy.
  • Ripped: (2) +1 to Brawling and Melee Combat damage rolls, +1D Lifting
  • Ruffian: (2) +1D Streetwise, Intimidation. Character is part of a criminal organization.
  • Scoundrel: (2) +1D Con, Gambling
  • Scout: (2) +1D Survival, Sneak, Beast Riding
  • Slicer: (1/2) +1 / +2 to Comp Prog/Repair, Forgery, Security.
  • Spacer: (3) +1D to Space Transports or Starfighter Piloting, Communications, and Astrogation
  • Tough: (2/3) +1 / +2 to Strength rolls vs. Damage.
  • Trustworthy: (3) +1D to Bargain, Command, and Con or Persuasion.
  • Unassuming: (2) +1D Hide and Sneak.
  • Inheritance: (2/3/4) 2: 10,000 credits; 3: 25,000 credits; 4: $50,000 credits
  • War Veteran: (2) +1D Tactics, Law Enforcement, Survival
  • Worldwise: (2) +1D Planetary Systems, Alien Species, Cultures, Languages and Streetwise

Disadvantages

  • Addiction (1/2/3) x= 1: Smoking. 2: Alcohol 3: Spice; costs 50(x) credits/day, +x to all skills. -xD without substance for a day (travel times counted). Cannot be taken with Inheritance.
  • Awkward (1) -2 to Con, Command, Persuasion.
  • Bad Liar (2) -1D Con, Bureaucracy, Gambling
  • Backwater Worlder (2) -1D Planetary Systems, Alien Species, Cultures, Languages, Value and Streetwise
  • Battle Weary (3) -1D to attack rolls, Tactics, Stamina
  • Boorish (2) -1D Business, Bargain, Cultures, Persuasion
  • Butterfingers (1) -1D to First Aid, and Grenades or Pickpocket
  • Clumsy (1/3/4) -1/-2/-1D to DEX skills
  • Color Blind (1) -1D Perception and Search when using vision.
  • Conspicuous (3) -1D Con, Sneak, -2D Hide
  • Cowardice (2) -1D Command, Willpower. -1D to everything when alone in a tense situation.
  • Debt (1/2/3) 1: 10,000 credits; 2: $25,000 credits; 3: $50,000 credits. Owe money to a crime lord.
  • Dim (1) -2 to Knowledge skills
  • Compulsive Gambler (1) Difficult Willpower check not to gamble when around a game. Gambles at least 1/3 of money during games and between adventures.
  • Frail (4) -1D Stamina and Strength rolls to resist damage.
  • Greedy (1) Will always follow the money. Difficult Willpower check to do otherwise. -1D Bargain.
  • Gullible (2) -1D Willpower, Streetwise
  • Half Blind (3) -1D ranged weapons and Perception checks
  • Hatred of Authority (1) Difficult Willpower check to follow orders if not in own interest, or submit to authorities. -1D Law Enforcement, Bureaucracy.
  • Hearing Impaired (1) -1D PER, Search when using hearing.
  • Hunted (1/2/4) 1: by an Individual 2: by a Major Criminal Organization. 4: by The Empire. -1D Sneak
  • ID Trouble (1) PC has NO identification of any kind: no credit account possible, must
    carry cash, and cannot register vessels.
  • Illiterate (3) -1D Knowledge skills. Can’t read.
  • Imperial Record (2) Wanted (but not specifically hunted) for a minor offence.
  • Lazy (2) -1D Running, Stamina, Lifting, Swimming
  • Lecherous (1) Difficult Willpower check to avoid coming on to people in inappropriate situations. -1D Persuasion with opposite sex.
  • Lightweight (1) -2D stamina when drinking and resisting drugs or poisons.
  • Maladroit (3) -1D to Piloting and Operation skills
  • Nosy (1) Difficult Willpower check to resist investigating anything “interesting” at inopportune moments. -1D Sneak.
  • Out of Shape (1) -1D to Stamina, Running.
  • Phobia (1) Scared of a specific, common thing: Enclosed places, airlocks, crowds, Rodians, etc. Difficult Willpower check to overcome or -1D all actions in presence.
  • Pride (1) Moderate Willpower check to back down from any challenge. -1D Willpower
  • Racist (1) Hatred/distrust for a common race in the rulebook. -1D to all social/combat interactions with race.
  • Technophobe (3) -1D to Repair, Programming and Operation skills.
  • Unattractive (2) -1D to Con, Persuasion
  • Uncoordinated: (2/3) -1 / -2 to all Combat oriented skills.
  • Untrustworthy (3) -1D to Bargain, Command, Persuasion.
  • Unmistakable Features (1) Deep Scars, Extensive tattoos, etc. -1D to Sneak
  • Weak (1) -2 to Strength skills

Advantages and Disadvantages

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